Project 3: Platformer Tutorial
Created by Caleb Jones.
Proposed modifications, from highest to lowest priority (suggesting extras so I have options if some don't work out):
- Add variable jump height to the player controller.
- SLOPES. Classic, physics-violating slopes that you can walk up and down without changing speed. I've implemented these a couple times in bespoke collision systems, but I'm very interested to see if kinematic contacts will enable me to do this in native Unity physics.
- Also, slope tiles.
- If I can't get these to work in time, at least the player collider's already a capsule, right?
- Design a level.
- Possibly add gunplay? Use the orbs as targets?
- If there's time, replace sounds with custom work.
- If there's time, possibly custom music?
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | Sirius Bizdness |
Genre | Platformer |
Made with | Unity |
Tags | msu, school-project |
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