Created by Caleb Jones.

Modifications I ended up implementing:

  • Retooled player movement to add variable jump height, as well as separate rising/falling gravity (learned that one from GDC, really helps with game feel).
  • Designed a level, as well as a small starting room with a brief scripted sequence.
  • Enabled enemies to drop key cards on death.
  • Added key card display to UI.
  • Added inter-scene fades as a URP render feature
    • This one's been a long time in the making! So glad I got it rendering on top of UI finally.
  • Pulled in Cinemachine and wrestled with it until I had a better platformer camera system.
  • Updated checkpoint trigger animation to give more immediate feedback.
  • Added new object that warps you back to checkpoints without killing you.
  • Player now flickers during iframes (wrote for Raging Phoenix, then just copied the script into the new project).
  • ...I think that might actually be everything I did that's worth mentioning
Published 22 days ago
StatusReleased
PlatformsHTML5, Windows, macOS
AuthorSirius Bizdness
GenrePlatformer
Made withUnity
Tagsschool-project, Space

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Space Escape - Windows x64.zip 36 MB
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Space Escape - Mac.zip 33 MB

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