Created by Caleb Jones for the MSU Games and Interactivity course. Based on a first-person shooter asset kit provided as course materials, but with some fairly extensive modifications.

Not 100% satisfied with the visuals. I may continue work after the assignment is graded so I can really show off to potential portfolio-seers what I can do.

Controls:

  • MOVE - WASD
  • LOOK - Mouse
  • DASH - Shift
  • OPEN DOOR / PICK UP ITEM - E
  • USE ITEM - Left click

 the game has been modified in the following ways:

  • Complete graphical overhaul. Very few visual assets from the original asset kit were used; instead, most assets were taken from the Quixel Megascans library,  a few concrete textures were exported from free Substance files, and some assets were made custom for the project.
  • Built a giant multi-floor environment to explore.
  • Wrote a custom URP corner grunge pass to help integrate surfaces with the world. Didn't get to use it nearly as universally as I was hoping to, but it did get used in the entrance corridor and the room under the stairs.
  • Built a decent few custom shader effects. One of them just added grunge-pass support to the standard PBR shader, but I also did some fun stuff here and there.
  • Refactored the guns system into a general held items system, and the doors system to use held-item keys.
  • To support the level I wanted to create, retuned the player to move at normal human speeds. Also added a dash button, since normal walking feels painfully slow in games.
Published 22 hours ago
StatusReleased
PlatformsHTML5
AuthorSirius Bizdness
GenreAdventure
Made withUnity
TagsSingleplayer, Urban, Walking simulator

Download

Download
Storeroom - Win x64.zip 145 MB

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